<template>
    <PlayGround v-if="$store.state.pk.status === 'playing'" />
    <MatchGround v-if="$store.state.pk.status === 'matching'" />
    <ResultBoard v-if="$store.state.pk.loser != 'none' "/>
    <div class="user-color" v-if="$store.state.pk.status === 'playing' && parseInt($store.state.user.id) === parseInt($store.state.pk.a_id)">您在左下角</div>
    <div class="user-color" v-if="$store.state.pk.status === 'playing' && parseInt($store.state.user.id) === parseInt($store.state.pk.b_id)">您在右上角</div>
</template>

<script>
import PlayGround from '../../components/PlayGround.vue'
import MatchGround from '../../components/MatchGround.vue'
import ResultBoard from '../../components/ResultBoard.vue'
import { onMounted,onUnmounted} from 'vue'
import { useStore } from 'vuex'
export default{
    components:{
        PlayGround,
        MatchGround,
        ResultBoard,
    },
    setup(){
        const store = useStore();
        const socketUrl = `ws://127.0.0.1:3000/websocket/${store.state.user.token}`;

        let socket = null;
        onMounted(() => {
            store.commit("updateLoser","none",)
            store.commit("updateIsRecord",false);

            store.commit("updateOpponent",{
                username:"我的对手",
                photo:"https://cdn.acwing.com/media/article/image/2022/08/09/1_1db2488f17-anonymous.png",
            })

            socket = new WebSocket(socketUrl);

            socket.onopen = () =>{
                console.log("connected!");
                store.commit("updateSocket",socket);
            }

            socket.onmessage = msg => {
                const data = JSON.parse(msg.data);
                if(data.event === "start-matching"){
                    store.commit("updateOpponent",{
                        username:data.opponent_username,
                        photo:data.opponent_photo,
                    });
                    setTimeout(() => {
                        store.commit("updateStatus","playing");
                    },1000);
                    store.commit("updateGamemap",data.game);
                }else if(data.event === "move"){
                    console.log(data);
                    const game = store.state.pk.gameObject;
                    const [snake0,snake1] = game.snakes;
                    snake0.set_direction(data.a_direction);
                    snake1.set_direction(data.b_direction);
                }else if(data.event === "result"){
                    console.log(data)
                    const game = store.state.pk.gameObject;
                    const [snake0,snake1] = game.snakes;
                    if(data.loser === "all" || data.loser === "A"){
                        snake0.status = "die";
                    }
                    if(data.loser === "all" || data.loser === "B"){
                        snake1.status = "die";
                    }
                    store.commit("updateLoser",data.loser);
                }
            }

            socket.onclose = () => {
                console.log("disconnected!");
            }
        });

        onUnmounted(() => {
            socket.close();
            store.commit("updateStatus","matching");
        })
    }
}
</script>

<style scoped>
div.user-color{
    text-align: center;
    color: black;
    font-size: 30px;
    font-weight: 600;
}
</style>